Material and lighting exercise done in Autodesk Maya.
I downloaded the model from one of the sites. Gave car paint material and gave some changes.
Then i gave lighting for the scene. This exercise was especially to understand
and play with material more than light.
I gave an Ambient Occlusion render pass and
composite it with Adobe Photoshop.
Occlusion gives it more depth and appealing soft shadows.
:)

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