I like Character Animation. This exercise was to understand how Body Mechanics work.
I had a reference video and i used Pose to Pose animation technique.
That is, first i gave the key posses. My mentor call these the GOLDEN POSSES.
The key posses and breakdowns define the action, hence they should be perfect and strong
which brings out the body language.
In animation body language is very important to show the characteristics or the action of
the character. For example in this project the model does not have face, but still
the emotions should be projected through out the animation.
This can be achieved by giving the Golden Posses.
Every Animators have one word which they won't forget
even if they are brainwashed. TIMING. This is
the most important aspect in animation. So
getting the time correct is what i did next. We have to main it through
out the work.
And a Life savior for me was Greece Pencil. I never noticed this little tool.
But trust me if you want to get the line of action right, nothing
else is better. With Greece Pencil we can draw on the scene, which allows us to
get the action to the golden level. Best for animators who is used
to 2D Animation.
Then at last comes tweaking or rather called polishing. I used a bit
of graph editor for this. Where ever the timing, slow in and out doesn't work
as we want in timeline, I go for Graph Editor.
That is it I guess. Oh and I am modifying the ending action of the character, which is pretty
lame in what I did here. It will be updated by this week end.
:)
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