Thursday, March 3, 2016

Character Rigging


Character Rigging Assignment done in Autodesk Maya 2016. 

The character was provided by my faculty. Started off with the joints to create skeleton. 
After Skeleton was completed, i gave IK handles to necessary areas such as Spine, hand and Leg. 
Also gave controls and FK handles for spine, hand and fingers. Used different constrains to connect the controls.

Then Skinning was a bit challenging but with GEODESIC VOXEL method, it made a bit easier. 
After Skinning was completed i moved to Blend Shape for the face. I gave a couple of blend shapes for starters and gave a Face GUI. 

I still got some tiny bugs to fix. 
And of course the Master Control. :) 


 Blend Shapes





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