Thursday, March 3, 2016

Bedroom Lighting.


I got the model from 3drender.com.

I started off with light value study. This gave me a clear idea on where light and shadow
must fall. It also helps me decide what all lights to use
and where all to place it. 

Then i gave materials and textures to the mesh. For this lighting exercise, 
I used physical sun and sky, portal lights which will light up the room.
And some more lights to give specular for the objects
and I also used light linking. 

I also used render passes such as Ambient occlusion,
irradience, specular and diffuse. 

And at last for the rays i used parti-volume material and infinite light.
Then I had to composite it in Photoshop to get this output. 


:) 

No comments:

Post a Comment