I got the model from 3drender.com.
I started off with light value study. This gave me a clear idea on where light and shadow
must fall. It also helps me decide what all lights to use
and where all to place it.
Then i gave materials and textures to the mesh. For this lighting exercise,
I used physical sun and sky, portal lights which will light up the room.
And some more lights to give specular for the objects
and I also used light linking.
I also used render passes such as Ambient occlusion,
irradience, specular and diffuse.
And at last for the rays i used parti-volume material and infinite light.
Then I had to composite it in Photoshop to get this output.
:)
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