Caterpillar track Rigged in Autodesk Maya. The model was provided by my faculty and started off by duplication one track along a circle. Then gave joints and skinned it. Then gave ik spline handle.
Gave lattice deformer for the bounding box of the curve. Using lattice gave shape to the Track.
Then gave a control to move the caterpillar track. Then parented it.
Was a little challenging to get the lattice deformer right. But was fun.
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