Sunday, February 28, 2016

Book Rig


A book and pages rig done in Autodesk Maya. This was the first rig and found a bit tough was got through the process. Used blend shapes and joints to get the rig done. 
The rig contains page fan, book close and open and single page too. 

Gave controls for each of them separately.  






Paper Boat Transformation RIG


Transformation of a paper sail boat to a paper speed boat rig. This transformation was created using 2 techniques. One is by using joints and another using blend shapes. 
Then i used driven key to give controls. 
I have given individual controls for custom usage and a master for ready made transformation. 

Was interesting to this transformation rig. :)







Caterpillar Track Rig


Caterpillar track Rigged in Autodesk Maya. The model was provided by my faculty and started off by duplication one track along a circle. Then gave joints and skinned it. Then gave ik spline handle.
Gave lattice deformer for the bounding box of the curve. Using lattice gave shape to the Track.

Then gave a control to move the caterpillar track. Then parented it.

Was a little challenging to get the lattice deformer right. But was fun. 






Thursday, February 18, 2016

Tree Rig




A tree rig done in Autodesk Maya. Model was provided by my faculty. 

The rig includes basic movements plus stretch and squash. For this exercise i got familiarized with 
Node editor and expression editor. The tree can stretch and squash, bend in the middle, 
the leaves can jiggle which was done with nHair dynamics. 

This rig also can be used to make models for environment. A tree in different shapes
as shown above. The models can be customized according to different scenario. 

It was fun to rig this model and learning techniques. One of my favorite rigs.

Thank You. 


Walk Cycle




Walk Cycle animation done in Autodesk Maya. 

I started off with the key posses which are 
contact pose, down pose, pass pose, up pose and contact 2. 

Then i did some tweaking in graph editor to control the weight shifts and smoothness.

Thank You.  

Thursday, February 11, 2016

Point Of Light


A speed painting done in Adobe Photoshop. The picture represents point of light which is known to be the ultimate source of power. Also known as as Supreme Soul. 


Sunday, February 7, 2016

Bow and Arrow Rig







Bow and arrow rig assignment. The model was provided by my faculty and the task was to rig the model. First used joints and then gave IK handle to it. Then skinned it to the bow. Used cluster for the string rig. Used driven key for bow bend. Used driven key again to create switch in attribute. There are three types of switches. One to control the the whole blow and arrow. Another one is to control only the string action with arrow. And the last one is to move and operate everything separately. 

This assignment was helpful for me to understand how Driven Key works.

Beach Ball Bounce




Animation First assignment. I chose a beach ball type. First got the bounce right then went on to set the timing and spacing. Learned a lot from this particular assignment. Sometimes the simplest and basic animations teach us the most.