Creative Spot
Tuesday, November 29, 2016
Friday, October 21, 2016
Lighting Showreel Updated Nov 2016 - DTB
Hello
This is my Lighting showreel updated from the last one.
This one contains two works. One is The Quest
and the other one is Darker Than Black.
The story is a Hunter who hunts for
supernatural creatures. Here a hunter has
pinned a creature to the museum building.
I feel it looks sorta like gaming Cinematic.
Anyways please feel free to fire up suggestions :)
Sayonara
Monday, October 10, 2016
The Quest - Lighting Show-reel 2016
Yup! My first Lighting Show-reel as I live and Light. :)
I named it The Quest.
I started off with this idea of a Captain with a ship and crew who is in a quest
of hunting down vampire. So in his deck he has been doing some research
and getting prepared to find them.
Well to be true to start off I gave light to this scene with an idea in mind
and later on corrected and added more feel to it by hunting for
references and observing them.
As usual first I started off by compositing models and framing a good shot.
Then the golden step in Lighting (Lambert Lighting). I don't know
why but I personally love this step. It helps to set the direction
of the light and maintain balance of light and shade.
Basically Value Study.
Thanks to 3drender.com by Jeremy Birn's and tf3dm.com from where I got
the models. For some textures were there but still had to tweak it
little bit to get exactly what I wanted.
Then I went on with the lighting.
Thanks to my Lighting Faculty and friends who gave me
valuable reviews.
Lighting this scene helped me a lot to learn certain factors
in Lighting and did I also have fun when I was testing
V-ray for this scene. Which I have posted ealier.
http://arjunvellody.blogspot.in/2016/09/timeless-vintage.html
Anyways I hope you all will like it. Please feel very free put down suggestions.
Trust me When I say I need it. ;)
Sayonara
Thursday, September 15, 2016
Timeless Vintage
Ah !! Well... this is just the first V-ray render test that I am working on.
I got the models from 3D render.com and tf3dm.com.
I composited models together and had to do a little bit of tweaking with textures.
My ultimate goal was to set the light and get a good output.
Well this is just a work in progress but I loved
this color grade which gives a Vintage feel.
So thought of sharing it you all.
Hmm! I think that is all about it.
Hope you all do like it and I will post the final render soon.
Yup and here is the Final Render.
http://arjunvellody.blogspot.in/2016/10/yup-my-first-lighting-show-reel-as-i.html
;) ADIOS
Friday, March 11, 2016
Wednesday, March 9, 2016
Combination Kicks Animation
I like Character Animation. This exercise was to understand how Body Mechanics work.
I had a reference video and i used Pose to Pose animation technique.
That is, first i gave the key posses. My mentor call these the GOLDEN POSSES.
The key posses and breakdowns define the action, hence they should be perfect and strong
which brings out the body language.
In animation body language is very important to show the characteristics or the action of
the character. For example in this project the model does not have face, but still
the emotions should be projected through out the animation.
This can be achieved by giving the Golden Posses.
Every Animators have one word which they won't forget
even if they are brainwashed. TIMING. This is
the most important aspect in animation. So
getting the time correct is what i did next. We have to main it through
out the work.
And a Life savior for me was Greece Pencil. I never noticed this little tool.
But trust me if you want to get the line of action right, nothing
else is better. With Greece Pencil we can draw on the scene, which allows us to
get the action to the golden level. Best for animators who is used
to 2D Animation.
Then at last comes tweaking or rather called polishing. I used a bit
of graph editor for this. Where ever the timing, slow in and out doesn't work
as we want in timeline, I go for Graph Editor.
That is it I guess. Oh and I am modifying the ending action of the character, which is pretty
lame in what I did here. It will be updated by this week end.
:)
Saturday, March 5, 2016
Cloud Simulation Dynamics
Cloud Simulation created in Autodesk Maya.
I created it using 3D fluid container. The cloud shape was obtained
changing values in texture attribute in fluid shape.
The colour was given in shading attributes. I enabled self shadow in lighting.
The picture we see below is what we see in viewport. The output
is obtained only in render window.
The animation was given using expression for time in
Texture attribute of fluid container.
Gave batch render and composited in After Effects such as colour
correction, background, lensflare etc.
Looking forward to upload more Visual Effects.
:)
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